Terran Dusk: 2261
“Racial” Packages
Normal Human
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Cost: 0 OP |
No
Characteristic Modifications
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No Special Abilities |
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+1 to Rule of X calculations |
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•
Normal Folks... Humans are the most prominent race, by
far. Humans tend to come in three
varieties - Terrans, Orbitals, and Junkers.
Though each variety has a number of colorful metaphors for the others,
no significant difference exists between them, save culturally.
Genetix
Series
In the past half century, Helm Biocybernetics
Corporation has been a mover and shaker in the field of Biotechnology and
Genetic Manipulation. They’ve pushed
the envelope of commercially available technology time and again with myriad
successes in their Biosynthetics division.
The Genetix Series of Biosynthetic beings are their crowning achievement
to date. Commonly availble in three
models, the Genetix Series are sure to meet the needs of almost every
consumer.
Of course, this is all Helm Biocyb hype. While the Genetix Series are excellent
products, they are by no means the pinnacle of Biosynthetic technology. Indeed, the best Helm has to offer is barely
able to compete with the lowest garbage that Morningstar Corporate casts
off. However, unlike the majority of
Morningstar’s technology, Helm’s Genetix Biosynthetics are commonly available
on Earth and in the Orbital Colonies.
In truth, owning such Biosynthetic beings is
tantamount to being a slave owner. The
Genetix Series and similar beings are quite capable of free will, insight, and
creative expression. For decades, a
debate about the moral and political status of Biosynthetic beings was waged
among the Terran governments. These
debates culminated in the Albrecht Decree of 2250, by which all Biosynthetic
beings capable of proving their own independent, autonomous thought were
“emancipated from their forced servitude”.
The Albrecht Decree was a double-edged blade, however, for though it
freed the various Biosynthetics to “pursue the moral, spiritual, and personal
perfection of their Being”, it made no provisions for them. No restitution was ordered from the mostly
corporate owners, and many Terran governments made no special effort to aid the
newly freed “slaves”. Confused
Biosynthetics had little capacity to acclimate to a new social climate, some
reacting with violence, others with hysteria or suicide, and still others
simply continued thier jobs as if nothing happened, banding together to meet
subsistence needs. The social chaos
that erupted was quickly quelled, however, when leaders began to arise among
the ranks of Biosynthetics, aided by a variety of liberal politicians. By 2254, several countries had instituted
divisions of Biosynthetic Affairs, intended both to watch the Biosynthetic
population and to help them be assimilated into local culture by organizing
employment and social outreach programs.
In fact, some corporations found it easier to just re-hire their old
Biosynthetic workers as employees, rather than expend the cost for training and
maintaining a new human labor force. Of course, some corporations just folded
outright, unable to continue without their cheap Biosynthetic workforce in the
years than immediately followed the Albrecht Decree. Furthermore, the Albrecht Decree only applied to UN member
nations, leaving many Biosynthetics still in bound service in the wilder
territories of Central North America, the South American Continent, and
Africa. Being beyond the influence of
the UN or its decrees, The Orbital, Lunar, and Martian colonies were unaffected
by the Albrecht Decree.
Helm Biocybernetics unveiled the Genetix Series in
2248, two years prior to the Albrecht Decree.
Many of their Biosynthetics were freed on that historic day, but even
more were not. To this day, Helm
continues in the creation of new Genetix beings, fulfilling custom orders and
exporting to the Orbitals. Helm has
continued its operations by exploiting a loophole in the wording of the Decree,
and using its considerable wealth and influence to crush any global legislation
to correct it.
Genetix: Drone
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Cost: 9 OP
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+2 Strength |
-3 Intelligence |
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+2 Constitution |
-2 Willpower |
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+1 Body |
-1 Presence |
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-2 Movement |
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Advantages |
Complications |
High Pain Threshold
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Distinctive Features: Genetix Drone |
Thermographic Vision
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(Total/Frequent) |
Adaptation: Safe In Hostile Environment
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Sterile |
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Spacial Position Sense |
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•
Drones are the workhorse
model of the Genetix Series. Short, squat,
and densely muscled, the Drones have an almost simian appearance, with arms
that hang low, past their knees. The Drones are not bred for intelligence, and
most, while often friendly, are very simple and slow, lacking in creativity or
problem solving ability. Each Drone
model is created to be used in a specific hostile environment. Undersea models, for example, are capable of
withstanding the extreme pressure of sub-oceanic work, as well as the pressure
changes that come with rapidly altering one’s depth. Zero-G models are adapted to work in low or no gravtity
environments for protracted lengths of time with only a breather tank. Arctic
and Antarctic models are able to live in extremely cold environments, and
similarly, models for high-temperature work are common as well. All Drones posses a high tolerance for
physical hardships, the ability to see in both the normal spectrum and heat
sources, and have an excellent sense of their own position in space – they rarely
get disoriented in Zero-G or Underwater maneuvering. It is important to note that though Drones are bred to survive
and function in certain environments, they still are, at base, human stock.
Like all such beings, they still require food and sleep, and must breathe –
even those underwater or in the vacuum of space.
Genetix: Soldier
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Cost:
+14 OP
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+1 to all Physical Characteristics |
-2 Willpower |
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+1 to all Combat Characteristics |
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+1 Movement |
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Advantages |
Complications |
High Pain Threshold
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Implanted Sense of Duty (Major/Constant)* |
Combat Sense (+1)
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Distinctive Features: Genetix Soldier
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(Minor/Frequent) |
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Outsider (Total/Frequent) |
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Sterile |
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*A Player wishing to have had his Character overcome
his imprinted Sense of Duty, may substitute a Psychological Impairment at the
(Minor/Frequent) level, instead. |
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•
The most human looking
of the Genetix Series, the Soldier Model resembles a normal human save for a
complete lack of body hair, a severely flattened nose, and similarly flattened
ears, that rest pressed tight against the head. Built for combat, the Soldier is stronger and faster than a
normal human, with better agility and coordination as well. However, the Soldier is meant to follow
orders without question. Each Soldier
is imprinted with a loyalty code upon creation which governs what or whom the
soldier fight for. Unforseen by the
folks at Helm Biocybernetics, it is possible for a Soldier to break his
imprinting, though doing so often leaves a significant psychological scar. Soldiers are the least likely to integrate
well into mainstream human culture, and often form communities with other
Genetix Soldiers when not under servitude.
They tend to be cold, tenacious, and ruthless in pursuit of their
goals. They have manners, temperament,
and demeanor better suited to professional soldiers than civilian life,
rendering them perpetual outsiders in the world of the Normals.
Genetix: Professional
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Cost:
+9 OP
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+2 Intelligence |
-1 Body |
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+1 Presence |
-1 Strength |
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+1 Tech |
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Advantages |
Complications |
Skill Predilection (Knack)
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Distinctive Features: Genetix Professional |
[any Science, Business, or Tech
Package]
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(Major/Frequent) |
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Sterile |
•
Professionals, also
known as “Big Brains” are almost alien in their appearance. Tall, but very thin and lanky, they have
long, slender appendages. The head is
somewhat out of proportion to the rest of the body, large and somewhat bulbous,
it rests atop a thin neck.
Professionals have the easiest time integrating themselves into human
societies, and they are often pleasant and inquisitive people. Their intelligence sometimes makes enemies
of professional rivals, but such instances are contingent upon the pettiness of
the culture and environment. The rarest
of the Genetix Series, the Genetix Professional is created to pursue a specific
administrative or research focus, and often do so to the exclusion of other
interests. Professionals have found
employment in a variety of places, though the NEM hires more Genetix
Professionals than any other Terran nation, and the Bubble often seeks out
Professionals with a focus in the Terraforming Sciences.