Dragon (7 OP)
Grabbing an opponent’s outstretched limb, you draw it rapidly across your body as your foot sweeps upward in a kick. As you kick, your own body drops straight down into a crouch, pinning their leg with yours, and still controlling their arm.
Grab/Strike: IN –1, ST +1, Hold 2, Grounding, causes no Knockback.
Tiger (7 OP)
Deflecting and redirecting an incoming strike, you pivot your opponent out of balance and slam them with a double palm strike.
Defense(Block)/Strike: IN +1, EV –1, ST +1, x2 Knockback
Monkey (7 OP)
Your body weaving, you move back and forward, hands slapping repeatedly on the your opponent’s attacking limbs and body.
Defense (Block)/Strike: EV +3
Horse (5 OP)
Blocking an attack to the upper body with rising fists and arms, your clenched fists slam back down, striking hard against your opponent’s head or chest.
Defense (Block; Specific – Attacks to Upper Body)/Strike: AV +1, EV –1, ST +1
Tortoise (6 OP)
Pivoting your body slightly as you deflect an incoming blow, you immediately snap back with one of your own, you arm sweeping out to strike your opponent’s near flank or rear side. Often this maneuver leaves you behind your opponent.
Defense (Block)/Strike: IN +3, AV –1
Rooster (Total Cost 8 OP)
For game purposes, Rooster consists of two linked maneuvers, Defending and Attacking Rooster. Defending Rooster is a series of quick movements, body pivots, and rising and falling motions. One’s hands are held close together, wrists bent, and fingers pointing toward the ground, and incoming attacks are deflected with the bony tops of the wrists. Attacking Rooster must follow Defending Rooster, wrists and hands turning palms up, as you explode forward to strike at your opponent’s eyes, face, or throat.
Defending Rooster (4 OP)
Defense (Block): IN +1, EV +3
Attacking Rooster (4 OP)
Strike: IN +2, Killing, Follows – Defending Rooster
Phoenix (8 OP)
Arms sweep upward to block an incoming attack to the upper body, spreading out and down, then bursting forward again, with double fist strikes to the vitals.
Defense (Block; Specific – Attacks to Upper Body)/Strike: +1 ST, Vital Area Strike
Sparrow-Hawk (8 OP)
Stepping to the outside of the opponent’s facing, you seize his outstretched limb, as your other arm shoots beneath it, locking the limb in your control. Your arm continues, and grabs an exposed area, tearing and shredding it.
Grapple/Strike: IN –1, AV –1, Hold 3, Killing, causes no Knockback.
Swallow (8 OP)
As you deflecting an incoming attack, your attack limb is hidden by your opponents body until you explode forward with a strike to the vitals.
Defense (Block)/Strike: EV +1, Vital Area Strike
Snake (6 OP)
Grabbing your opponent’s outstretched limb (or incoming attack), you slam your other arm down onto it, hyper-extending the limb, and controlling its range of movement. As this happens, you sink your weight down, and may drive your opponent into the floor.
Grapple/Strike: AV –1, Hold 2, Damage, Grounding [O]
Eagle/Bear (7 OP)
Seizing an opponents limb during an attack, you control their limb with both of your arms, and take them down to the floor. You continue to stand crouched over them, holding their limb raised and locked behind their body.
Defense (Block)/Grapple: EV –2, Hold 3, Grounding
Fighting Chicken (Cost 8)
You explode forward as you block and incoming attack, simultaneously driving your palms into high and low vital points.
Defense (Block)/Strike: AV -1, ST +1, Vital Area Strike
Other Hsing-I Maneuvers include:
Hsing-I Inside Kick (Cost 4 OP)
You foot sweeps up at the hip in a low, forward kick with the inside ridge of your foot.
Strike: IN +2, AV +2
Sinking Takedown (Cost 3 OP)
After having previously gotten your opponent in a hold, you drop your body weight downward, slamming him into the floor.
Strike: IN +2, AV +1, Grounding, Follow-Hold
Stop Kick (Cost 4 OP)
Your foot snaps out to block an opponent’s kick with a controlling kick of your own.
Defense (Block)/Strike: IN +1, AV +1, Damage
Breaking Lock (as per sample Aikido maneuvers)