Blood Mimes

The Blood Mimes are an international gang of criminals operating primarily at a street level. They are involved in a variety of activities, including drug-trafficking, prostitution, robbery, burglary, vehicle theft, the fencing of stolen goods, and whatever odd job they are paid to do. This includes the occasional murder.

The Blood Mimes dress in the traditional white-face of a mime, and the classic full black garb. However, what earns the Blood Mimes their name is the single red tear painted just below the left eye. This tear represents a drop of blood. (For More information on the Blood Mimes, see my Terran Dusk: 2261 setting)



Way of the Blood Mime

The Fighting Art of a Blood Mime is based upon the mime's regular use of pantomime to depict his activities. Most techniques are in some way derived from the more traditional, and non-violent, actions of the classic mimes. It is important to note that while the Way of the Blood Mime includes a stance (Trapping Box Stance), few techniques actually require it.

Trapping Box Stance: is a common stance adopted by Blood Mimes, indeed by mimes in general. The Mime appears as though trapped inside a box, his palms out and pressing against the "walls". Often his hands move around, his position shifting within the "box" as he probes the invisible confines.



Techniques:

Invisible Wall (Cost 4 OP):

This defensive technique immediately places the Blood Mime into Trapping Box stance. While within the box, the Blood Mime's hands and legs push against the invisible walls, intercepting and blocking attacks. This technique may be used effectively against two attacks.

Defense (Block):Multiple (+1) + Stance (Trapping Box Stance)



Mime Pulls the Rope (Cost 5 OP):

The Blood Mime reaches out as though pulling a rope laterally. In doing this, he grabs his opponent's weapon arm, and disarms the weapon. Even after disarm, he may either take control of the weapon, or maintain a Hold 1 on his opponent.

Grapple: Disarm, +2 AV



Mime Climbs the Rope (Cost 5 OP):

This offensive technique is effective when the Blood Mime seeks to come up from the ground, and place his opponent there instead. The Mime reaches up and seizes his opponent, pulling himself up his opponent's body and limbs, even as he trips and pulls the opponent down to the ground and effectively climbs over him.

Grapple: Standing/ Strike: Grounding, -Damage, No Knockback, -1 AV



Mime Breaches the Wall (Cost 3 OP):

From Trapping Box Stance, the Mime suddenly pushes past the invisible walls with a rapid, jarring palm strike.

Strike: x2 Knockback, +2 IN, +1 ST, -1 EV, -Stance (requires Trapping Box Stance)



Mime Falls Down a Well (Cost 3 OP):

A standard Abort Maneuver, the Blood Mime simply stops whatever else he is doing, and drops to the ground in a controlled fall. Though this maneuver leaves him grounded, its unexpectedness often surprises the attacker, as the Mime has quickly moved to the floor to evade the attack. The technique, Mime Climbs the Rope, is often used to follow this move, as the mime, in pantomime, pulls himself up out of the well.

Defense (Evasion): + Abort, +1 AV, +2 EV, -Grounded



Angry Mime Gnaws Your Ear Off (Cost 6 OP):

Quite the departure from the classic mime repertoire, this technique involves the Blood Mime viciously leaping atop his opponent, or scrambling free from a hold, to do much the same thing. Though the maneuver is named for the most commonly targeted area, the Ear, this technique may be used on any exposed area that is convenient for the Blood Mime to begin biting and gnawing on.

Grapple: Escape/Strike: Killing, No KB, -2 IN, -1 EV



Mime Loses Tug-of-War (Cost 4 OP):

Though this technique initially resembles Mime Pulls the Rope, instead the Blood Mime pantomimes being yanked forcefully by a rope, and sent flying through the air toward wherever the "rope" wall pulled from. Thus, the Blood Mime is extricated from danger by avoiding an incoming attack.

Defense (Dodge): Aerial, +1 AV, +1 EV