Alternate
Fuzion Hits Chart:In each Wound Category, make sure that one only has a number of open boxes equal to their BOD Characteristic (a 6 BOD means six boxes per wound category). Black out all extras, as they are rendered irrelevant. Damage is resolved as normal, each point of Killing damage taken is marked in its own box. As the character is damaged, he begins to suffer penalties to his Primary Characteristics. However, it must be noted that while no Primary Characteristic may be reduced below 1, any additional penalty beyond that threshold is applied to all attempts at skill resolution. So, if Bob the Plumber (with his TECH of 4) is attempting to fix his toilet, and he is Critically wounded, his TECH is effectively 1 (TECH 4 and a -4 Penalty equals 0. But, his stat cant go below 1). The remaining single point is subtracted from his skill roll: TECH (1) + Plumbing (5) + 3D6 (10) 1 = 15, before comparing to the target number. Once damage reaches Mortal status, the character will continue to take an additional 1 point of damage per round (as per Fuzion Core rules) until stabilized or dead. A character is dead when all boxes in the Dead wound category are filled (when total damage is equal to 7 x BOD).
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Scratched |
Light |
Medium |
Serious |
Critical |
Mortal |
Dead |
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No Modifier |
No Modifier |
-1 to Attributes |
-2 to Attributes |
-4 to Attributes |
-5 to Attributes |
-6 to Attributes |